GAME HOUSE VIBORG
Game Streetmekka Viborg is a pioneering project on how to bring new life to one of the many vacant industrial buildings by transforming it into a new vibrant culture house for street sports, street culture and street art.
The existing building originally served as a windmill factory and is a typical example of one of the many more or less identical mass produced warehouses or factories buildings from the late 1960ies and 1970ies found in almost every suburban industrial zone in the western world. Typically constructed from prefabricated concrete panels or corrugated steel, industrial leftovers are perceived as having little to none historic, cultural and architectural value.
We propose to open up the opaque and introverted industrial building, and transform the impressive central factory space to a new kind of interior space: A covered streetscape opening up to the outside. Second, the existing building, (with its uninviting and worn out prefabricated concrete panel facade) is wrapped in new performative translucent skin, giving the appearance of a light and welcoming building. And last, the building is filled with new functions for both trial, parkour, basket, skate, bouldering, dance and also customized workshop areas for DJing and music production, an animation studio, maker lab and artist studios. Social spaces and designated hangout zones are strategically interweaved into the functional program and distributed throughout the building.
The surrounding landscape is filled with various street sports and street cultural functions placed within a recreational string of greenery connecting to the main city-pathway of the area.
Project name
GAME Streetmekka Viborg
Typology
Culture, Sports & Recreation
Location
Viborg, Denmark
Year
2017 - 2018
Status
Completed
Size
4.000 m2 building, 6.000 m2 landscape
Client
Viborg Municipality, Realdania, Lokale- & Anlægsfonden, TrygFonden, NordeaFonden, GAME
Design team
Tue Hesselberg Foged, Sinus Lynge, Ulrik Mathiasson, Christoffer Gotfredsen, Virginie Le Goffic, Yulia Kozlova, Evgeny Markachev, Nicolai Duedahl Hende
Collaborators
Beaver Concrete (Skate), BOGL (Landscape)
Photography
Rasmus Hjortshøj